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Consolidating trending arXiv papers, code releases, and community discussions. Filtered by daily upvotes.

arXiv: 2608.28281PUBLISHED: 2026-08-28T00:00:00.000Z

LoopArena: Benchmarking Models as Runtime Controllers for Loop Engineering

AUTHORS: Yi Wang, Haopeng Zhang, Chengxiang Huang, Rui Dai, Kaikui Liu, Piotr Koniusz, Xiangxiang Chu

Loop Engineering is emerging as a practice for organizing development work around coding agents. Instead of writing each prompt by hand, practitioners design loops that monitor progress, assign work, run checks, and decide what the agent should do next. Even with a capable coding agent, a loop may trust a stale progress note, skip needed verification, spend its budget in the wrong direction, or stop before the task is safe to submit. Yet the final outcome of one end-to-end run cannot tell whether success or failure reflects the loop's guidance or the coding agent's ability to carry out the task. We introduce LoopArena, a benchmark for evaluating how well one model can guide a separate coding agent through a long-running task. The model under evaluation is the Controller: after each coding round, it receives a structured summary of the run and instructs a separate, fixed coding agent, the Worker, on what to do or verify next, or decides whether to stop. LoopArena evaluates this ability in three complementary settings that differ in execution scope and cost. Type I scores next-step Loop Contract selection through execution-validated questions without running the Worker at evaluation time. Type II executes repeated control over a selected slice of a full task, while Type III evaluates the paired full task from its original state. On full tasks, the best observed Strict Success Rate is 24.69\%, leaving substantial room for improvement in long-horizon loop control. Across Controllers, the paired reduction in estimated inference cost averages 64.4\%, and Type II produces a similar ordering under the main Core criterion (Spearman's \(ρ=0.9747\)). We release the benchmark data and evaluation code at https://github.com/AMAP-ML/LoopArena .

▲ 99 Upvotes
arXiv: 2608.31046PUBLISHED: 2026-08-31T00:00:00.000Z

Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement

AUTHORS: Yi Ding, Ruqi Zhang

On-policy distillation (OPD) offers dense token-level supervision as an alternative to the sparse outcome-level advantages of reinforcement learning with verifiable rewards (RLVR). However, the teacher scores student-generated trajectories that are inherently off-policy for it, so the reliability of its supervision, and hence the source of the student's improvement, remains unclear. We quantitatively analyze teacher supervision during OPD training and find substantial noise whose prevalence increases with teacher scale. Surprisingly, the student policy is insensitive to such noise, converging to comparable performance regardless of whether noisy supervision is retained or removed. Does OPD distill at all? By analyzing what drives its gains, we find that learning concentrates on low log-probability tokens, and using a single fixed negative advantage matches the performance of teacher-provided ones. This suggests that OPD works largely by suppressing low log-probability tokens, which requires no teacher. These findings motivate On-Policy Self-Adaptation (OPSA), a supervision-free method using entropy-adaptive negative advantages. It assigns stronger learning signals to high-entropy positions, suppressing tail tokens, and evenly redistributing probability mass among head tokens. Compared with the base Qwen3-1.7B, OPSA improves Avg@32 by 35.41 points on AIME24, corresponding to a 263\% relative gain, and more than doubles Pass@32 across all three benchmarks. It also outperforms OPD by 16.77 points in Avg@32 on AIME24. Extensive experiments and analyses across model families and tasks further demonstrate its effectiveness and generalizability.

▲ 90 Upvotes
arXiv: 2608.18524PUBLISHED: 2026-08-19T00:00:00.000Z

DART-SD: Diamond-topology Aware Retrieval and Tuning for Self-Distillation of Multi-Turn Tool-Calling Agents

AUTHORS: Hangrui Xu, Jiarui Wang, Yang Yang, Chuanbo Zhu, Fangda Chen, Ziqi Wu, Jingming Cai, Yan Song

Equipping Large Language Models (LLMs) with multi-turn tool-calling capabilities is essential for building autonomous agents. However, progress is fundamentally limited by the reliance on full-length trajectory imitation. For tasks involving multiple order-independent sub-goals, the optimal solution space forms a vast combinatorial diamond lattice. Forcing this rich topology into monolithic trajectories causes a severe topological collapse, indiscriminately penalizing valid alternative explorations and severely degrading policy diversity. To address this, we propose DART-SD (Diamond-topology Aware Retrieval and Tuning for Self-Distillation), a novel framework that shifts the paradigm from global forcing to topology-guided localized correction. DART-SD first models the execution process as a converging Interaction-State Transition Graph (ISTG), faithfully capturing the inherent diamond topology of successful and failed exploratory paths. During autonomous rollouts, the framework identifies the Critical Topological Breakpoint (CTB) and retrieves success-supported recovery references. Finally, we introduce a progressive self-distillation paradigm through CTB-guided localized supervision, ensuring that the training loss is calculated exclusively on the generated recovery steps while strictly protecting the valid reasoning prefix from destructive gradient updates. Experiments on complex multi-turn tool-calling benchmarks demonstrate that DART-SD significantly outperforms traditional full-trajectory baselines.

▲ 88 Upvotes
arXiv: 2608.31106PUBLISHED: 2026-08-31T00:00:00.000Z

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

AUTHORS: Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.

▲ 86 Upvotes
arXiv: 2608.30821PUBLISHED: 2026-08-31T00:00:00.000Z

Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling

AUTHORS: Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li

Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.

▲ 66 Upvotes
arXiv: 2608.29335PUBLISHED: 2026-08-29T00:00:00.000Z

GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling

AUTHORS: Guangting Zheng, Yiyuan Zhang, Tao Yang, Yunpeng Chen, Rui Zhu, Jiajun Deng, Yanyong Zhang

Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.

▲ 57 Upvotes
arXiv: 2608.28122PUBLISHED: 2026-08-28T00:00:00.000Z

Agentic Artifact Creation: Systems, Evaluation, Principles, and Opportunities

AUTHORS: Tianfu Wang, Zhezheng Hao, Xilin Xia, Lixin Liu, Mengkang Hu, Hongzhang Liu, Xi Chen, Ziyan Liu, Xiankun Lin, Weijia Zhang, Nicholas Jing Yuan, Hui Xiong

Generative models can turn natural-language prompts into images, text, code, and other content, lowering the cost of producing drafts and components. Their practical impact increasingly depends on whether those pieces can become complete, dependable deliverables. This survey examines agentic artifact creation, which we define as stateful construction in which an AI system materially constructs or revises a deliverable and intermediate observations redirect later work. Functionally, the process links an operational representation of the artifact, a construction policy, and runtime verification whose feedback can redirect later actions. We reviewed 259 works available through August 20, 2026: 230 systems meeting this definition and 29 benchmarks of agentic artifact construction. We compare six artifact families, then analyze application settings and evaluation practice as separate dimensions. Across families, construction challenges reflect not only modality but also how tightly decisions are coupled and whether failures become visible while they remain repairable. Decomposition can reduce local complexity while increasing coordination and reassembly costs. Learned judges may add little independent evidence when they share the generator's preferences or blind spots. We formulate principles for keeping commitments and responsibility explicit, turning feedback into targeted repair, and revalidating affected state after change. We also identify opportunities for sustaining coherent, accountable control as artifacts, creator intent, and construction systems evolve. A curated paper list is available at https://github.com/GeminiLight/awesome-agentic-artifact-creation.

▲ 56 Upvotes
arXiv: 2608.31036PUBLISHED: 2026-08-31T00:00:00.000Z

Normalized Low-Rank Adaptation

AUTHORS: Jiale Kang, Ziyin Yue, Zheng Zhan, Yangyi Huang, Weiyang Liu

While low-rank adaptation (LoRA) is widely used for parameter-efficient model adaptation, how to regularize its training dynamics for stable and effective optimization remains underexplored. Because LoRA initializes the up-projection to zero, its early optimization dynamics are largely governed by the down-projection. Building on this observation, we introduce Normalized Low-Rank Adaptation (NoRA), a simple yet effective method that normalizes the down-projection matrices during training. We further show that the same normalization can be applied only at initialization, improving standard LoRA without requiring repeated normalization throughout training. Across pretraining, supervised finetuning, and reinforcement learning, NoRA consistently accelerates convergence, improves performance and training stability, and mitigates catastrophic forgetting. These benefits require neither additional trainable parameters nor inference-time computation, making NoRA a simple and broadly applicable enhancement to LoRA.

▲ 38 Upvotes
arXiv: 2608.31119PUBLISHED: 2026-08-31T00:00:00.000Z

PaperGym: Rubric-Centered Evolution for Research-Plan Generation

AUTHORS: Yuhan Wang, Zhengxi Lu, Yuchen Yan, Kaitao Song, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen

Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.

▲ 35 Upvotes
arXiv: 2608.30320PUBLISHED: 2026-08-31T00:00:00.000Z

On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability

AUTHORS: Zihan Qiu, Zekun Wang, Xiao Li, Yanpeng Li, Yang Xu, Yixuan Wang, Huaqing Zhang, Rui Men, Bochao Mao, Chengruidong Zhang, Fan Zhou, Hao Luo, Haofeng Huang, Haoran Lian, Haoyan Huang, Hongqing Chen, Jianwei Zhang, Jing Xu, Junjie Wang, Langshi Chen, Liangyu Wang, Linlang Jiang, Man Yuan, Minmin Sun, Peng Jin, Siqi Zhang, Siyu Wang, Xingzhang Ren, Yakai Wang, Yi Zhang, Yiming Dong, Yizhong Cao, Yubo Ma, Yunfei Mao, Bo Zheng, Dayiheng Liu

We describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are prefetched from host memory. We evaluate every candidate change along three axes: loss together with downstream benchmarks; the cost of the change in training, prefill and decode; and its effect on the optimal hyperparameters and training stability. Loss and downstream accuracy do not always move together: enlarging the n-gram vocabulary lowers loss monotonically while downstream accuracy saturates. The architecture and the Muon optimizer together shift the optimal learning rate and batch size upwards, render batch-size warmup unnecessary, and substantially improve stability under stress tests. Loss, benchmarks, efficiency and stability form one design problem. Solved jointly, they yield a recipe that is simultaneously more efficient, more capable and more stable.

▲ 32 Upvotes
arXiv: 2608.23478PUBLISHED: 2026-08-24T00:00:00.000Z

Act with Intent: Distilling Behavior Intent for Vision-Language-Action Models

AUTHORS: Sangoh Lee, Sangwoo Mo, Wook-Shin Han

Vision-Language-Action (VLA) models can turn multimodal context into robot actions, but their action decoders are still trained largely by behavior cloning. This supervises which motor command was demonstrated while leaving implicit the local objective served by the behavior under the instruction. Future-based supervision enriches action learning with frames, latent observations, trajectories, or motion representations, but these signals capture particular realizations of what may happen rather than the shared semantic objective of the forthcoming behavior. We propose Intention Distillation (INDI), which distills behavior-level intent into the action decoder. During training, a frozen teacher VLM interprets a demonstrated segment from the current observation, instruction, coarse action summary, and corresponding execution video. From its standard inputs, the deployed VLA recovers the resulting multimodal intent representation at an intermediate decoder layer and uses it to organize action prediction together with representations of how the behavior unfolds and what it achieves. On SimplerEnv-Bridge, INDI improves GR00T-N1.7 from 64.3% to 84.7%, and on RoboCasa Kitchen it improves the controlled GR00T-N1.7 baseline from 64.1% to 70.3%, with consistent gains on π_{0.5} across both benchmarks. In real-world tasks, INDI improves average success from 62.0% to 68.7%, with gains of up to 12.0 pp on longer-horizon tasks. Further analyses show that the recovered latent is used by the decoder, captures behavior objective and execution progress, and organizes downstream predictions in an objective-dependent manner. These results show that action decoders benefit from explicitly modeling the semantic objective of the behavior they generate.

▲ 28 Upvotes
arXiv: 2608.30968PUBLISHED: 2026-08-31T00:00:00.000Z

CogEvol: Towards Efficient and Reliable Learning Environment Generation

AUTHORS: Shangqing Tu, Daniel Zhang-Li, Yucheng Wang, Shiyu Gan, Yanpeng Wang, Huiqiang Rong, Mofei Chen, Shen Yang, Yini Chen, Yinuo Duan, Haoxuan Li, Binglin Liu, Ye He, Danqi Zheng, Zhanxin Hao, Yuxuan Wu, Mengting Tao, Yuqiu Liu, Jifan Yu, Juanzi Li, Bin Xu, Lei Hou, Huiqin Liu, Yu Zhang

We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.

▲ 25 Upvotes
arXiv: 2608.30935PUBLISHED: 2026-08-31T00:00:00.000Z

LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation

AUTHORS: Shaoan Wang, Aocheng Luo, Fei Huang, Jingyi Xu, Xiaoyang Wang, Yueyu Wang, Qianli Ma, Fan Yang, Ran Mei, Jia Wei, Jiangpeng Hu, Xuhao Liu, Hongming Chen, Yuanbin Shao, Yiyang Lin, Ziliang Li, Liang Pan, Xinhang Liu, Yuntao Ma, Tingxiang Fan

Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.

▲ 24 Upvotes
arXiv: 2608.28600PUBLISHED: 2026-06-28T00:00:00.000Z

SHAPE of Chain-of-Thought in Math Reasoning

AUTHORS: Jonghyun Song, Sangjun Song, Minjae Oh, Haesung Pyun, Sungsik Lee, Yohan Jo

Large language models (LLMs) achieve strong performance on mathematical reasoning benchmarks, yet the mathematically meaningful skills underlying their reasoning remain underexplored. We introduce SHAPE, a framework that analyzes Chain-of-Thought (CoT) trajectories through two lenses developed in mathematics education: (1) semantic spaces: the model's evolving mathematical interpretations of a problem (e.g., algebraic, geometric), and (2) heuristics: the specific mathematical actions taken within those spaces (e.g., simplifying the problem, working backward). We first use SHAPE to analyze the reasoning patterns of various models. Our findings reveal that the mathematical heuristics employed by a model better explain final answer correctness than traditional CoT features. Furthermore, models are likely to reach correct solutions by concentrating their reasoning effort within a few semantic spaces rather than exploring many disparate ones -- a pattern consistent with human behavior. Next, we utilize the SHAPE lens to evaluate whether post-training truly enhances mathematical proficiency. We find that reinforcement learning induces mode-seeking in heuristic usage. Lastly, we post-train LLMs by promoting diverse heuristics and demonstrate its effectiveness in improving accuracy. Overall, SHAPE provides a theoretically-grounded diagnostic framework for decoding LLM reasoning and offers a new path toward post-training LLMs for math reasoning. The code for our model is available at https://github.com/holi-lab/SHAPE-of-CoT

▲ 24 Upvotes
arXiv: 2608.28833PUBLISHED: 2026-08-28T00:00:00.000Z

Evaluating the Hidden Costs of Personalization in Large Language Models

AUTHORS: Yumeng Wang, Yuchen Wu, Cheng Qian, Zhiyuan Fan, Hyeonjeong Ha, Shujin Wu, Jiayu Liu, Heng Ji, Ge Wang

While Large language models (LLMs) incorporate user personalization signals to improve usability and helpfulness, they increasingly shift from providing balanced, informative responses toward optimizing for user satisfaction when conditioned on personal context such as conversation history, inferred preferences, and user profiles. Specifically, we identify three emerging risks: (1) irrelevant personalization, where models reference personal information in unnecessary contexts; (2) preference narrowing, where models reinforce informational echo chambers; and (3) sycophantic bias, where models agree excessively with user opinions. As a result, models may reference personal information in contexts where it is unnecessary, inadvertently collapse response diversity, or agree excessively with user opinions. Despite the growing use of personalization in AI assistants, there has been limited systematic evaluation of its potential side effects. To bridge this gap, we propose PRISK, a dynamic evaluation framework with automated data generation and tailored metrics that uncovers systematic limitations in current LLM personalization and how personalized information shapes its responses. Our empirical analysis across 13 LLMs demonstrates the presence of user profiles and retrieved memories consistently exacerbates biases, resulting in an average drop of 45.9% in irrelevant personalization, 41.7% in preference narrowing and 61.7% in sycophantic bias.

▲ 23 Upvotes
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